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 Chill - WiP

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Posts: 4
Join date: 2010-07-12

PostSubject: Chill - WiP   Tue Jul 13, 2010 3:48 pm


Power Application




Name: Chill

Type: Supplementary

Mastery Level: Low

Description: In theory this power makes him a human block of ice. If any part of his skin comes into contact with something the heat of that substance is steadily sucked out. The rate of which heat is taken depends on the grip that is on the source, so a light touch would take anywhere from five to eight rounds to permafrost while a strong clutch would drain the heat out in about two rounds if held on for that amount of time.

Weakness: The heat loss from his body is so great that if he doesn't take from a source constantly he would freeze himself in about an hour after his last hit. This source of heat can come from just about anything hot, like a candle or even standing out in the sun in a warm day.


Techniques: For the most part powers can be free range in use, but some things need to be listed apart from the main ability.

Follow this template for techs

Name:
Description:
Duration/Cool Down:

Rules in making Techs:
0-119 points: 3 techs
120-239: 4 techs
240-359: 5 techs
360-479: 6 techs.... and so on and so fourth... you can add more techs as your points
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Chill - WiP

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